My name is Vic Ulasi. I was born and raised in Lagos, Nigeria, until 2014 when I relocated to Georgia, USA. I'm studying aerospace engineering at UT Arlington and like to design and build embedded systems alongside my coursework with a hands-on approach. I'm actively working toward industry experience in aerospace engineering. Outside of school and work, I enjoy learning new things — engineering related or not — playing my guitar, working out, and cooking. My mission is to make a positive impact in the engineering community and the world through my work. I'm always looking to connect, so feel free to reach out to chat or brainstorm ideas!
In a team of 4, designed and 3D printed a fully automated, battery-powered ball-transfer mechanism controlled by an Arduino, capable of acquiring and delivering ping pong balls into a target cup from 6 feet away within 30 seconds. Integrated DC motors, drive wheels, and buck converters for power regulation into a self-contained system, with Arduino programming handling motor and servo control
Over winter 2025 break, assembled a fully functional drone from components including ESCs, flight controller, motors, and GPS, performing all wiring and soldering. 3D printed custom housings for the flight controller and GPS module, and configured flight parameters and PID tuning in Betaflight
Developed a console-based library management system in C++ featuring a menu-driven interface for adding and removing books and users, issuing and returning books, and displaying inventory. Implemented object-oriented design across three classes — Book, User, and Library — with file I/O for persistent data storage across sessions.
Developed a console-based vector calculator in C++ supporting both 2D and 3D vectors, with operations including addition, subtraction, scalar multiplication, dot product, cross product, magnitude, and angle between vectors. Implemented custom Vector2D and Vector3D classes with overloaded operators, integrated Gnuplot for real-time vector visualization, and extended the application with a Qt-based GUI transitioning from a console interface to a fully graphical desktop application.
Feel free to reach out anytime...